Designing spaces shaped by player reaction.


Howdy! My name is Carter, I am a level designer with focus on curating player-readable spaces built through feedback and cross-discipline collaboration. I pair strong and consistent written and verbal communication with an open, and adaptable mindset that allows me to bring projects from prototype to polish through mindful iteration!

Currently studying game design at DigiPen Institute of Technology with design specializations in Level Design and User Research, and an expected graduation date of April 26th, 2026.

Take a peek into my level design process on my Level Design Portfolio or Dev Blog pages!

Design Portfolio

Level Design Portfolio

3D Projects 2D Project Level Design Process 2 Projects Shipped to Steam

Explore academic cross-disciplinary team projects and solo project work that highlight my level design process.

carterhoke@gmail.com LinkedIn

Showcase Project:

Eyes of the Forest project showcase

Eyes of the Forest

UE5 26-Person Team Level Design User Research Releasing on Steam

Eyes of the Forest is a third person narrative driven experience where you play as a mouse named Thistle, navigating and stealthing along the bottom of a long abandoned forest. Secure a mysterious artifact with your mentor, while avoiding the horrific hunters that stalk the forest…

Design Portfolio

Level Design Portfolio

3D Projects 2D Project Level Design Process 2 Projects Shipped to Steam

Explore academic cross-disciplinary team projects and solo project work that highlight my level design process.

Development Blog

Dev Blog

Level Design Process Deep Dives Encounter Design Breakdowns Spatial Design & Composition Process

Explore a variety of topics discussing in depth level design process & lessons learned from projects I've contributed to!